Why Join UBC Unmanned Aircraft Systems?

UBC UAS is a great place to get a taste of industry, develop a diverse range of technical skills, network with like-minded individuals, and work on meaningful projects. Every year we design and build new systems from the ground up for our national Unmanned Systems Canada (USC) competition and international Association for Unmanned Vehicle Systems International (AUVSI) Student UAS competition. We also like to have fun- we treat our design team members like family and host regular socials.

Upcoming Events

Come visit us at one of the upcoming events to ask questions and learn more about UBC Unmanned Aircraft Systems!

Virtual Info Session (Sept. 1)

Imagine Day (Sept. 7)

In-Person Info Session (Sept. 10)

  • Where: 1st Floor of the Wayne & William White Engineering Design Centre
  • When: 7:00-7:30 p.m. PST
  • What: Presentation and Q&A

The Recruitment Process

Position Openings

Payload Roles

The payload subteam creates mission-specific payload systems for competition. The sub-team works on projects including autonomous delivery rovers, winch mechanisms, and anything capable of interfacing with the aircraft. These projects involve the integration of multiple engineering disciplines.  

Mechanical Designer

You will make use of CAD and FEA software and use various rapid prototyping manufacturing techniques including 3D printing and laser cutting. Knowledge of statics, materials, and mechanical design principles is an asset.

 

    Software Designer

    Design software for payload projects which may include the use of microcontrollers, Git, control systems, telemetry, and more.

      Electrical Designer

      Design segments of payload projects with electrictrical aspects. You will learn and use microcontrollers and embedded systems, EDA, RC, power distribution, etc.

        Aircraft Roles

        The aircraft subteam builds innovative unmanned aerial vehicles for our competitions. This year the team aims to build a new electronic vertical take off and landing (eVTOL) aircraft for endurance flights.

        Control Surfaces Designer

         Design, simulate and manufacture the wing, the tail, ailerons, and rudder. This is a position with direct applications in the aerospace industry. Members would gain insight into aircraft wing design, aerodynamics, simulation tools used in industry, and manufacturing methods.

          Propulsion Systems Designer

          Determine the propulsion system (motor, battery and ESCs), motor orientation for the VTOL and propulsion control mechanisms to transition from vertical to horizontal flight. Members can develop their skills in mechanical design, power systems design, aerodynamic calculations, programming with python, and electro-mechanical control systems.

            Fuselage Designer

            Design and manufacture an aerodynamic fuselage that integrates mission specific payload systems. Members would gain an understanding of aerodynamics, develop their mechanical design skills, and gain an understanding of composites manufacturing. This skills are crucial in industries today as we move towards designs made from carbon fiber and other composites for better weight to strength ratios.

              Landing Gear Designer

              Design and manufacture landing gear that can sustain impact forces from vertical and horizontal landings. Members would learn and apply crucial concepts in mechanical design and manufacturing processes. While this has a direct application in the aerospace industry, the understanding gained for mechanical design is applicable across industries.

                Electrical Systems Designer

                Continue the design of our custom PCB to distribute power across the aircraft systems. You will also design the RF systems for essential communication channels with the ground station. Members will learn skills that are essential across industries including communication systems management, power management, signal processing, soldering, PCB design, and PID tuning and sensor calibration.

                  Antenna Tracking Station Designer

                  Design an electro-mechanical ground system that points a directional antenna to our aircraft at all times. Members would develop skills in mechanical design, actuator control, RF communication systems, and positioning systems. This has direct implications in the aerospace and robotics industries. 

                    Software Roles

                    The software developed by this subteam acts as the brain and also the glue of the whole system. The subteam works on many different projects/programs and uses a variety of tools and languages. We encourage members to work on projects that they are interested in and apply their experience while learning new tools.

                    Software Member

                    All tickets are up for grabs (anyone can work on any given task) and we plan to work with a sprint based system. Some languages and tools we use: JavaScript, C++, Git, Angular, Python, React, Docker, Linux CLI. Any knowledge with these tools and languages are a plus. Prior professional software development experience is not required but recommended. Open source contribution is also a plus.

                     

                      FAQ

                      When do applications open?

                      You will be able to access the application through our website starting August 25 at midnight (PST).

                      Where do I apply?

                      This webpage (ubcuas.com/recruitment)! All the application details and links will be updated on August 25.

                      What do I need to apply?

                      The application process includes a general submission (with your resume, desired position, as well as some other information that will be released on August 25). Be ready to show your eagerness and passion!

                      What are the different roles?

                      There are openings for our three subteams: Aircraft, Payload, and Software. If you are looking to build skills in mechanical, electrical, robotics, or software engineering, we encourage you to apply! Specific role details will be released with the applications on August 25.

                      What can I expect as a First/Second Year?

                      Don’t have much experience? We have your back. As a new member you can expect to be grouped with people of different levels of experience. We want to create an environment where you can learn, improve your skills, and gain valuable experience, all while doing meaningful work.

                      Will meetings be online or in-person?

                      This year we will be meeting fully in-person, in accordance with UBC guidelines.

                      More questions? Send us an email at [email protected].